Simple 2D physics engine (based on Flade, a Flash engine) integrated with WPF.
This is a simple dynamics engine in C# that simulates 2D physics using Verlet integration. It’s based on a project called Flade, written in Actionscript (for use in Flash/Flex) by Alec Cove.
This implementation adds some simple particle/particle collision (Flade does particle/fixed surface collision right now) and uses WPF for rendering.
Currently the engine is built as part of the demo project. It's in a subfolder and can easily be mored to its own assembly.