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Project Description
Simple 2D physics engine (based on Flade, a Flash engine) integrated with WPF.

This is a simple dynamics engine in C# that simulates 2D physics using Verlet integration. It’s based on a project called Flade, written in Actionscript (for use in Flash/Flex) by Alec Cove.

This implementation adds some simple particle/particle collision (Flade does particle/fixed surface collision right now) and uses WPF for rendering.

Currently the engine is built as part of the demo project. It's in a subfolder and can easily be mored to its own assembly.

Last edited Apr 9, 2007 at 1:07 AM by BobStrogg, version 2